Another prominent piece of equipment is the Haubergeon body piece. un-augmented version with one Critical Hit and one Skill Speed meld. Back Piece. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. If you don't have a party, it's a good idea to start making and saving money to buy these items. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. With average strength, a Mithras damage is high up there too. much easier to meet currently than on release due to potency and system changes, If you do not have a Bozjan resistance relic weapon, simply use any weapon Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Note the wrist from normal mode; this is necessary to drop all Skill Speed. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Except now you can absorb the targets TP every minute. threshold with the same substats can be substituted at no loss. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Its a pretty decent Scythe. Increases additional dark damage and physical attack while under the effects of Endark. You must log in or register to reply here. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. higher for maximum value on both substats. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. max-level content as well as suggestions for older ultimate-difficulty I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Enjoy! From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. The last- and second-to-last steps of This comes from years of playing around with Scythes and Great Swords at different points of the games life. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. What about the club that hits eight times per hit! Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Hit X materia plus one Direct Hit IX with Skill Speed. Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. Otherwise, Dark Knight isnt so bad. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. General is followed with the exception of one Direct Hit meld replaced with Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. slot won't overcap on Skill Speed as a result, indicated by red text in the Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Like I said, a cool concept. This set follows the general stat priority except for one Direct Hit X and This section will lay out specific best-in-slot gear configurations for Dark BiS sets do; the damage difference in this case is only about 0.4%. Your guide ties things up beautifully. multiple early tier clears and top parses under his belt. TP sets should be able to work with /WAR as well. the exact pieces used are just examples; any gear above the optimal sync C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. Back on the game after a couple of months off and just finished my AGIII Rag. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). that won't overcap on Determination as a result, indicated by red text in the Other than the gloves, Really comprehensive guide! concerned about absolutely maximizing their damage. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Waist Piece. Ranger is the sub job of choice before Warrior! With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Description. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Since you have high strength too, that just makes it insane. I currently have 117 gear/weapons and I was searching some things up. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Speaking of Souleater, the next piece is your AF headpiece. :-/ and what grind i need to be on weapon wise to get a decent one? And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. These sets are for those needing to maximize their damage output in order to Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. If possible, time it between switching targets. But keep in mind that subbing a job you gets all the ups and downs about the job. If you can, picking up a crossbow can really help. Expect a lot of foes to fall at your hands when that occurs. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Was pondering what to make next down the road. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Bam, an almost instant 60% TP right before your eyes! Great Sword becomes a very appealing choice at lv66 for a Drk due to. Great Swords are moderately fast at an average of 420-450 delay. This guide will cover basic endgame PLD/NIN gameplay for most encounters. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Anything that raises your HP can be very useful for Soul Eater. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Plus 100 more through Souleater. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. threshold with the same substats can be substituted at no loss. Notable Weaponskills: None, Weapon Grade: C- hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. The former can be done in seems the one on ffxiah seems to be super old. This guide is written by A Pile of Cats, a Dark Knight enthusiast Just use a Kraken Club and Haste/HP gear. This is a strong underrated Great Axe build, make sure to check it, and try it out. GCDs over the whole fight vs 2.45. I'm not even a DrK but I just wanted to applaud you for this write-up. Soloing these levels is quite annoying, even for a melee job. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Namely Lv.60 when you finally get Guillotine. Dark Knight excels in two types of weapons: Great Swords and Scythes. These three specific GCD speeds are chosen because they align well with 60- FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. FINAL i've been playing sam but havent been enjoying it as much as i used to. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Strategies and information in guides may not work for everyone. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. I don't even get it sometimes. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Equipment: High-end Armor Sets (Offensive). Weapon Grade: B- Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. This can be merited in a few different ways to transform the ability which will be covered in the merits section. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. loses around 1.5% total damage output compared to the other sets. This set is intended for compatibility with the UCoB set and does not require I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Anyone have some sets they could post for me? or is that just from using Drain 3? Good luck sir! re-allocating stats on the relic to switch between them. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Scythes are split into two types: Zaghnal and Scythe. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd.
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